Inspiration needed
Can anyone think of interesting tasks/problems to throw at an RPG party?
Imagine a world a bit like Narnia and a party of real people from our world.
This is not a campaign where I can toss regular wandering monsters at the players to keep them occupied - the land simply isn't that hostile.
The long-term campaign has a political objective, but they need short-term encounters to make life interesting.
Imagine a group that includes one scout leader (a competent Jack of all trades), a Royal Marine Reservist (a supply/logistics expert), a 14 year old girl and a martial arts expert. Add two infant harpies for good measure.
They can cope with low level combat, but I don't want scenarios where they're attacked by wolves/bears/etc.
I'd prefer puzzles, or things that they need to build/fix.
They're currently travelling with a group of actors and helping out with the show.
Magic is extremely rare, apart from the existence of creatures like centaurs and dryads.
The party tend to be good at helping people they meet on the way.
Cultural/logisitical/imaginative problems (and the occasional bit of non-fatal combat) are what I need.
Ideas?
Imagine a world a bit like Narnia and a party of real people from our world.
This is not a campaign where I can toss regular wandering monsters at the players to keep them occupied - the land simply isn't that hostile.
The long-term campaign has a political objective, but they need short-term encounters to make life interesting.
Imagine a group that includes one scout leader (a competent Jack of all trades), a Royal Marine Reservist (a supply/logistics expert), a 14 year old girl and a martial arts expert. Add two infant harpies for good measure.
They can cope with low level combat, but I don't want scenarios where they're attacked by wolves/bears/etc.
I'd prefer puzzles, or things that they need to build/fix.
They're currently travelling with a group of actors and helping out with the show.
Magic is extremely rare, apart from the existence of creatures like centaurs and dryads.
The party tend to be good at helping people they meet on the way.
Cultural/logisitical/imaginative problems (and the occasional bit of non-fatal combat) are what I need.
Ideas?

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Even better have the farmer *blackmail* them into doing it >:->
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If you're feeling cruel, something like the arrangement of waterwheel and river is obviously wrongheaded to someone from the modern world; no-one knows why, but it will become clear when the characters "fix" it and the spirit of the wossname becomes somewhat irate, leading them to nice) have to put it all back or nasty) kill the innocent spirit of the wossname, and either way to complete ingratitude on the part of the locals.
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Involvement in local criminal investigation? Sure, "accused of a crime" is an old cliche, but a travelling band of actors is always going to be a prime suspect for petty theft or to take the blame for drunken fights - perhaps not without justification. And in a magical world the judicial process might be very odd and unsatisfying to our PCs. If one of the NPC actors _is_ guilty and is found so for reasons that look wrong to our PCs, they can bust 'em out of jail only to find out that they _are_ guilty, and comedy ensues.
These are both a bit obvious really.
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Alternatively, there was a certain Doctor Who episode featuring Shakespeare where magic got mixed up with the play! :-)
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Local legend/curse/whatever that needs to be resolved, but will require talking, negotiating, possibly interrogating, maybe some minor illegality (eg breaking and entering) to prove that someone's lying about something?
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Then again, I might be able to find a twist that would work...
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THere is some ancestor worship. There is a large scale 'curse' on the land due to the breaking of a major artefact - the party seek a way to resolve this long term.
Culture is roughly Tudor, but with Roman and pagan elements added in.
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And now, either
1) A curse has recently struck the town as reprisal for someone killing it
2) Sabotage, under guise of curse
A) To pin blame on someone for natural death
B) To expose the real killer (possibly by family of whoever was blamed)
Lots you can do with a curse, real or imagined
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Eating the food stores, drinking the innkeeper's best wine, that sort of thing?
If your troupe have a reputation for Partying Hard, then the opportunity and motive present themselves...
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(I was thinking their pet harpies made ideal scapegoats, but there are limits to what a harpy can steal - and these are young ones, only just getting the knack of flying)
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The party have two infant harpies (vocabulary at the level of a small toddler) that are getting used to being around people...